SNIPER DAN • PLAYER-MADE FIELD NOTESUPDATED OCTOBER 28, 2026
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Sniper Dan Collectibles: Banana Peels, Fireworks and Gizmo Parts

THE SHORT ANSWER

Perky Park has five banana peels and five fireworks; Happy Harbour, Funky Farm, Vibrant Village, Central City and Aces Airport have ten of each. Shoot the peels and watch the location counter. Groovy Gizmo is a separate nine-part Answerphone assignment, with the pictured parcel changing between searches.

UPDATED: OCT 28, 2026SNIPER DAN • PC / CONSOLES
Official Sniper Dan screenshot: a first-person view down shelves crowded with toys and figurines

Clutter is the point of the game: shelves like these are where the last hidden object usually sits.

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01

Your session checklist

Tick a row only after your own game confirms the job or the optional objective. Progress is saved in this browser and is not read from Steam or a save file, so clearing the boxes will not change your game.

YOUR FIELD CHECKLIST0 / 7 marked
Saved in this browser only. Not connected to Steam.
02

Banana and firework counts by location

Banana peels and fireworks are optional searches within each location. They are not the same counter as the named jobs, and a market delivery to the office is not a hidden banana. Finish the relevant optional set before leaving if that is the reward you are pursuing.

The player guide maps these extras separately from ordinary job variants. Use its fixed-landmark overview as a search aid, then let your current counter confirm each hit. The fact that a named job can move between runs does not make every collectible position unknowable.

Optional banana-peel and firework sets in the six locations.
LocationBanana peelsFireworks
Perky Park55
Happy Harbour1010
Funky Farm1010
Vibrant Village1010
Central City1010
Aces Airport1010
03

Perky Park: a five-area banana sweep

Start wide enough to see both fountains, the central path and the playground. The five marked placements in the player guide are spread across the back and right side of the park, rather than concentrated at the nearest fountain. Move the scope in one direction and check the counter after each peel.

Use these landmark areas to organise the sweep. Small yellow objects compete with hats, flowers and other scenery; zoom in and identify the peel before firing. If you have four of five, retrace the same five areas instead of searching only the closest benches.

Perky Park banana search areas, moving from the left rear towards the right edge.
AreaWhere to look
Playground sideAround the rear-left trees and swing/play area
Middle benchesThe seating just left of the central path, behind the foreground fountain
Right pavilionThe rear-right seating and trees near the small covered structure
Right fountain approachThe path and seating above the right-hand fountain
Far-right lawnThe grass beyond that fountain towards the edge of the map
04

Happy Harbour: do not stop at the shoreline

Happy Harbour has ten banana peels. A useful sweep starts on the lighthouse-side shore, crosses the left jetties and boat decks, then follows the central quay before checking the right cargo-ship and crane side. The large whale is also a search surface: do not treat the water as empty space between jobs.

The player guide’s two overview images divide the harbour into left and right views. That is a reminder to turn across the whole scene. A narrow scope on the centre road can miss the cargo ship, the outlying pier and the lighthouse approach in the same run.

Keep banana peels separate from banana-like decorations, the clownfish job and the Answerphone parcel. Use the optional counter after each shot. For a numbered taped box, switch to the Groovy Gizmo guide rather than trying to complete the banana list with delivery crates.

  • Lighthouse-side shore and wall
  • Left jetties, small boats and deck clutter
  • Central quay and its waterfront edges
  • The whale and other large foreground surfaces
  • Right cargo ship, crane-side pier and container area
05

What the Game Rewards You For

Jobs pay cash and reputation, and the office turns those into compounding advantages. Most decorations add a small permanent bonus to what each completed job pays out, and the office view shows the total as a percentage rather than a list. Rifle parts that cut reload time or add rounds to the magazine reduce the number of shots a puzzle takes, which feeds straight back into your rating.

Prizes arrive in two ways. Parcels turn up at the office from Magic Market and you shoot them open, and some carry trophies worth showing off: magnets, plushies and gacha pon dolls. Those have nowhere to live until you own the shelf and the fridge, so displaying them is a spend-then-show loop rather than a pure collection. A second track rewards cumulative play, with one prize handed over for an earnings milestone and another for a number of market purchases.

Photo spots are a separate system from the loot. Camera markers and signs stand in the scenes, and the fancy camera sold at the market is what turns them into something you can photograph to record a shift; players describe it as the reason those spots exist. Achievements include distinct reward tracks: office displays, optional searches and special jobs. Work towards the named requirement rather than treating every unusual prop as the same kind of collectible.

Patch #1 (V43, September 24) repaired one display bug in that loop: the Jiangshi achievement could unlock without ever appearing on the fridge. The fridge is where unlocked achievements are meant to show up, so re-check yours after the update if one seemed to go missing.

06

Keep the different reward tracks separate

The seven boxes at the top of this page are your browser checklist. They do not read a Steam save or mark an in-game collectible as found. Use the location’s optional counter for banana peels and fireworks, the Answerphone counter for Gizmo parts and the office displays for earned prizes.

The nine-part Groovy Gizmo assignment begins with the office phone. Its search can select a different scene and object placement on another visit. Check the parcel picture, enter through the door and bring back the requested part; it is not a hunt for nine boxes at once in Happy Harbour.

Finish optional searches before the final main objective sends you back to the office. When returning later, inspect the active day and current notes rather than assuming that an earlier incomplete list is still selected.

GOOD TO KNOW ↗

Find the parcel route at /guides/groovy-gizmo/ and named harbour jobs at /guides/happy-harbour/.

Further viewing and references

For precise targets, compare your own current mission against the source footage. Older demo material and screenshots may differ from the full release.

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